Sunday, March 27, 2016

Escape from the Yellow Room 2 Walkthrough

I originally wrote this walkthrough for posting on Nordinho.net but I'll put a copy here as well, because Yukihiro Hozumi makes some beautiful and very hard games.
Escape from the Yellow Room 2 Walkthrough

First room
In the opening scene, there’s a blue doorknob. Above the word “Yellow” is a window to a blue room with the word “blue”. There are two screws in the O. To the right, take a landscape picture from the wall
by clicking the top left.
On the back is a clue
one might interpret as “up up down down.”
To the right again, a light switch and a yellow doorknob. To the right again, a “red” window looking onto a red room, and a red doorknob. Go to the light switch and zoom in on it. Before you click it, though, zoom in on
the 2
and take a tack.
Turn off the light and look round the room again. By the red window you now have a lamp and a table with a vase. If you turn off the tall lamp, you can turn it on again by going to the main light and turning it on then off. The table has a locked drawer. Click the top of the table and find a pattern of 4 dots that can be changed to lines. By the blue window you have a desk with a lamp, 3 shapes, and a book. The drawer in this desk is unlocked; take an eraser-like object. It has a pattern on the back
that could be interpreted as “right left right left”.
You now have the clues to go back to the table by the red window and open the drawer.
Combine the two clues from the picture and the brush.
Set the first dot to 3 o’clock, second to 9 o’clock, third to 3:30, fourth to 6:45.
Take a jar. It's not empty. At the desk by the blue window, use the jar
on the book for a grid clue.
Put the pin in the picture and hang it up over the 2. Turn off all the lights. As you do so, the
ball on the floor lamp chain will come off.
When all lights are off
you’ll see a pattern on the wall. BRR RRB BBR
Combine the grid with the book hint to get a color order.
RRBBRB
Turn on the light and use this clue on the red and blue objects in the room -
the doorknobs.
Click them in that order.
You’ll get… a doorknob. With a convenient screwdriver in it.
Use the SD on
“Yellow” and get an odd silver object. It’s got an indent with a tiny hole in it. Combine it with
the thumbtack, then combine this with
the ball.
It looks an awful lot like
a key.
Use this on the yellow doorknob and enter

The second room.
The door closes behind you... Whew, there’s a light switch. By the light switch is
a smudge on the wall.
On another wall is a shelf/bowl thingy with a yellow handle. On another wall is a clock without hands. The door you entered by has vanished. Use the eraser on
the smudge to reveal a hand.
Click where
the finger is pointing… there’s a circle, which you also click to reveal
another hand.
Click where
*that* finger is pointing --
a tiny hole. You have one object that you can use here. Use
the screwdriver/doorknob
and enter

The third room.
Did I say this game has some serious atmosphere? Straight ahead is a table with a book and a vase, which you can take. It’s also very, very dark and there doesn’t seem to be any other lights except the dim one over the table. Go back to room 2 and
turn off the light there. Some bloody fool electrician has wired Room 3 to light up when room 2 is off.
Go back to now-lit Room 3. That’s much better. Now you can take another object from the desk.
The lightbulb.
It combines, eventually, with the yellow handle, and becomes
a flashlight.
On another wall is another set of dots which behave like the dots on the table in the first room. Also, while here, click around
the cone and take a knife.
Next, 3 niches shaped like a triangle, a square, and a sphere. Next wall, more or less nothing... Look for a place to use that handy knife. You’ll find it
in the book is a mirror
Explore the desk a little more and you’ll find a place to use it,
toward the back of the desk.
Get a
green cube.
Go back to room 2 and use your
flashlight to explore. You will find a clue for the dots.
3, 6, 9:30, 3
Use that on the
dots
and get a blue triangle.
If you're trying to refer as little to this document as possible, you might feel a little stuck at this point, but there is one more thing you can do.
Close the door. Yipe!
And your knife is gone! However, you can do something else with
your flashlight.
Take it apart, then use the bulb
in the eye.
Fill your jar. Head on back to room 2 and
pour the water into the shelf/bowl
to get your last piece. Put all 3 items into the niches and everything will fade away. Except for
4 dots on the wall.
Walk on out and keep walking out. You’ll come to a white room with a nightstand with a drawer. Take the key. Use the key on the door. You’ll come to an end screen with 4 dots. But
you're not really done.
Recreate the pattern and you’ll finally be able to go to bed.

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