Sunday, March 27, 2016

Escape from the Yellow Room 3 walkthrough

Escape from the Yellow Room 3 walkthrough

This one is long and a bit confounding. But brave escapers will prevail!

First floor: Quick look and easy item pickup:
“3” on the wall
can be rotated,
and a ladder we can’t go down due to fire
3 dots on the wall, and a lightswitch. You can take
one of the dots.

Another 3 dots you can zoom in on, but nothing there as yet.
3 levers with green buttons.

Make magic happen: turn off the lights
Look through the 3 dots on the wall and view a branch with 6 leaves, the sun, and 4 trees. Ok, so not that much magic. Lights on.
Play around with the “3”. Note that the switches change
colors depending on rotation.
W = Green Yellow Green. E = YGG. M = GGY.

Hozumi leap: consider the leaves, sun, and trees, and the colors of the levers.
Rotate the “3” to match
so they are GYG.
Then think about the numbers you’ve seen. You have 3 levers and 3 numbers.
Click the levers the number of times indicated (6, 1, 4).
The ceiling will open up and you can climb the ladder.

Second floor:
The sun on the wall, and a chair with a book. The book reads “cyan magenta yellow black”
Turning left, a sofa and lamp. Nothing to find here.
The ladder and the “3” on its back (echoing the figure on the first floor).
A bed, a yellow tube, and a table. The drawer is empty.
There doesn’t seem to be anything to do here, so let’s continue up

Third floor:
The sun on the wall, a chair, a mousehole, and a balloon.
To the left, a sofa and floor lamp, and 3 locked cabinets on the wall.
Next wall, 3 on its back, and a cloud.
A bed, a yellow tube with a hole in it, a nightstand. The drawer has 3 indentations on it. You can insert your disk here, so you’ll need to find 2 more. Click some more and you will also find
2 screws on the side.

There’s also a light switch here, so do
lights-out magic. Inside the mousehole is a chair, a lamp, and a drawing of cheese on the wall.

Also, look a little more closely at one object we’ve been using over and over.
The ladder. At the top you’ll find
another black dot, and a flashlight.
Go ahead and stick the dot in the nightstand, and check out underneath the bed and sofa. (Sorry, nothing!)

Keep using your flashlight on other floors. You’ll find a black dot
under the bed on the 2nd floor.
Bring that back to the 3rd floor nightstand and open it to get a roll of tape. You should fix
that hole
in the pipe.

Fiddle with the lights and rotate the “3”. You’ll discover 2 things:
If the 3 is in the “M” position, the 2nd floor M is purple. Clicking it turns the room purple.
With the 3 in the “3” position, the 3rd floor 3 is clickable, but doesn’t do anything.

Let’s go check out that purple thing. Turn the room purple, turn around and a moon with 6 stars has appeared on the wall. Also you’ll see 3 groups of numbers on the wall:1-2, 6-4, 5. Keep this in mind for later.

On the 1st floor, turn the lights off and take a look
through the three holes. Y
ou now have 3, 7, and 1 star in purple rooms.
Notice the switches are
all purple now. Do like what you did earlier with the switches.
Go up to the 2nd floor and grab a screwdriver.
Turn the “M” off.

Back to the 1st floor. Rotate the 3 to the 3 position. Go to the 3rd floor and you can solve the cabinets
Click the 3 cabinets in the order indicated
(1-2, 6-4, 5). For 3, click the 3
Get a slingshot frame. Remove the screws from the right side of the nightstand and open the drawer further. Get a rubber band and note in the book a drawing of a cloud.
The rain falling is a bit unusual too.
There are 2, 4, and 3 lines.

Go back to the first floor. Surprise, surprise, the switches
are now blue. Do that thing with the switches.
You’ve put out the fire!

Go ahead and assemble the slingshot. We need a rock or a dart for it.
Actually, you already have one.
The screwdriver.
Head on up to the 3rd floor and shoot that balloon down. You know you've been wanting to do that since you first laid eyes on it!

Hey! Bad mouse!! He’s taken your key
to the mouse hole.  
That naughty mouse is probably why there was
a hole chewed in the yellow pipe.
Take the tape
off the pipe. You may have to leave the floor and come back. When you do,
check the mouse hole again and the key should be gone.
It will be in the pipe.

Finally, we’ll check out Floor 0. You have a sketchy looking door, and a book with a clue: E = Escape. On floor 1,
rotate the “3” one last time to
turn that door into a real door.

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